Now, after all that thought about weight in animation, it comes time to put it into practise in one of the most direct ways possible. I am now to construct a figure lifting (or pushing) a heavy box. As usual, making the key poses first proves very helpful, so getting that done first is priority. I find that timing here, in particular, is vital. Where should the character speed up? Where should he get stuck? How long? how fast will he rise? After the keys are done, I'll do some experimenting. to this purpose, I've constructed a very simple character.
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