As I approach the final stages of my run cycle, I'm seeing more and more how careful planning pays off. My original legs and torso, though well thought out, have a few quirks. the top of the shoulders flops back and forth in a somewhat awkrward fashion, but it's nothing I can't work with. The three-dimensionality, however, is looking better and it looks more like a proper three-quarter view. The final step that I am currently tackling is the floppy bit. I'm going to have to choose between something that flows behind the character, like this hair:
or something more rigid that follows the motion of the figure, like an antenna.
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